Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A virtual environment and model of the eye for surgical simulation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A fast implicit integration method for solving dynamic equations of movement
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Fast penetration depth computation for physically-based animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-Time Elastic Deformations of Soft Tissues for Surgery Simulation
IEEE Transactions on Visualization and Computer Graphics
Interactively Deformable Models for Surgery Simulation
IEEE Computer Graphics and Applications
Interactive Collision Detection for Molecular Graphics
Interactive Collision Detection for Molecular Graphics
An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization
IEEE Transactions on Visualization and Computer Graphics
A Virtual Reality Simulator Based on Haptic Hard Constraints
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Contact Model for Haptic Medical Simulations
ISBMS '08 Proceedings of the 4th international symposium on Biomedical Simulation
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In this paper, we present a system dedicated to the simulation of various physically-based and mainly deformable objects. Its main purpose is surgical simulation where many models are necessary to simulate the organs and the user's tools. In our system, we found convenient to decompose each simulated model in three units: The mechanical, the visual and the collision units. In practice, only the third unit is actually constrained, since we want to process collisions in a unified way. We choose to rely on a fast penalty-based method which uses approximation of the objects depth map by spheres. The simulation is sufficiently fast to control force feedback devices.