Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Spherical blend skinning: a real-time deformation of articulated models
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
Journal of Visual Communication and Image Representation
Reusing view-dependent animation
The Visual Computer: International Journal of Computer Graphics
Example-based elastic materials
ACM SIGGRAPH 2011 papers
Solid simulation with oriented particles
ACM SIGGRAPH 2011 papers
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Efficient simulation of example-based materials
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Real-time example-based elastic deformation
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
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This paper presents view-dependent control of elastic rod simulation for 3D character animation. Elastic rod simulation is often used in character animation to generate motion of passively deforming body parts such as hair, ear, and whiskers. Our goal is to allow artistic control of the simulation in a view-dependent way, for example to move a hair strand so that it does not hide the eye regardless of the view direction. To achieve this goal, the artist defines several example rest poses of the rod in preparation, each of which is associated with a particular view direction. In run time, the system computes the current rest pose by blending the example rest poses associated with the view directions near the current view direction, and then pulls the pose to the current rest pose. Technical contribution is in the formulation of example-based rod simulation using view direction as an input, and an algorithm to suppress undesirable increase of momentum caused by dynamically changing rest poses.