Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Time-critical collision detection using an average-case approach
Proceedings of the ACM symposium on Virtual reality software and technology
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This paper describes a technique for cloth-body collision detection applicable to simulation of apparel on walking humans. It is based on image-space interference tests but employs a new approach with layers of depth maps to resolve the problem arising from overlapping body parts. The modern workstations' graphics hardware is used to generate the depth maps of the body as well as to interpolate the normal vectors and velocities of each body vertex. The latter information is necessary for proper collision response. Images showing the result of applying this technique are given at the end of the paper.