Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2005 Papers
Responsive characters from motion fragments
ACM SIGGRAPH 2007 papers
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We describe a technique for using space-time cuts to smoothly transition between stochastic mesh animation clips while subject to physical noninterpenetration constraints. These transitions are used to construct Mesh Ensemble Motion Graphs for interactive data-driven animation of high-dimensional mesh animation datasets, such as those arising from expensive physical simulations of deformable objects blowing in the wind (see Figure 1). We formulate the transition computation as an integer programming problem, and use a novel randomized algorithm to compute transitions subject to noninterpenetration constraints.