A computational algorithm for origami design
Proceedings of the twelfth annual symposium on Computational geometry
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 15th annual ACM symposium on User interface software and technology
WADS '01 Proceedings of the 7th International Workshop on Algorithms and Data Structures
Real-time knot-tying simulation
The Visual Computer: International Journal of Computer Graphics
Knotting/Unknotting Manipulation of Deformable Linear Objects
International Journal of Robotics Research
Keyframe control of complex particle systems using the adjoint method
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
Fast collision detection for deformable models using representative-triangles
Proceedings of the 2008 symposium on Interactive 3D graphics and games
International Journal of Robotics Research
Asynchronous contact mechanics
ACM SIGGRAPH 2009 papers
Graphical instruction for a garment folding robot
ACM SIGGRAPH 2009 Emerging Technologies
Stable spaces for real-time clothing
ACM SIGGRAPH 2010 papers
Example-based wrinkle synthesis for clothing animation
ACM SIGGRAPH 2010 papers
Apparent layer operations for the manipulation of deformable objects
ACM SIGGRAPH 2010 papers
Representation for knot-tying tasks
IEEE Transactions on Robotics
Manipulation Planning for Deformable Linear Objects
IEEE Transactions on Robotics
Harmonic parameterization by electrostatics
ACM Transactions on Graphics (TOG)
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We propose an effective and intuitive method for controlling flexible models such as ropes and cloth. Automating manipulation of such flexible objects is not an easy task due to the high dimensionality of the objects and the low dimensionality of the control. In order to cope with this problem, we introduce a method called Geodesic Control, which greatly helps to manipulate flexible objects. The core idea is to decrease the degrees of freedom of the flexible object by moving it along the geodesic line of the object that it is interacting with. By repeatedly applying this control, users can easily synthesize animations of twisting and knotting a piece of rope or wrapping a cloth around an object. We show examples of “furoshiki wrapping”, in which an object is wrapped by a cloth by a series of maneuvers based on Geodesic Control. As our representation can abstract such maneuvers well, the procedure designed by a user can be re-applied for different combinations of cloth and an object. The method is applicable not only for computer animation but also for 3D computer games and virtual reality systems. © 2012 Wiley Periodicals, Inc.