Efficient management of parallelism in object-oriented numerical software libraries
Modern software tools for scientific computing
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An object-oriented platform for distributed high-performance symbolic computation
Mathematics and Computers in Simulation - Special issue on high performance symbolic computing
Cloth modeling and animation
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Comparing Efficiency of Integration Methods for Cloth Simulation
CGI '01 Computer Graphics International 2001
A Fast Finite Element Solution for Cloth Modelling
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Multi-Constraint Mesh Partitioning for Contact/Impact Computations
Proceedings of the 2003 ACM/IEEE conference on Supercomputing
Parallel techniques in irregular codes: cloth simulation as case of study
Journal of Parallel and Distributed Computing
Parallel implicit integration for cloth animations on distributed memory architectures
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Parallel simulation of cloth on distributed memory architectures
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Multi-core collision detection between deformable models
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
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Physically based simulation of cloth in virtual environments is a computationally demanding problem. It involves modeling the internal material properties of the textile (physical modeling) and also treating interactions with the surrounding scene (collision handling). In this paper, we present an approach to parallel cloth simulation designed for distributed memory parallel architectures, particularly clusters built of commodity components. We discuss parallel techniques for the physical modeling phase as well as for the collision handling phase which can significantly reduce the respective computation times. To deal with the very fine granularity of the physical modeling phase we apply a static data decomposition approach based on graph partitioning. In order to cope with the high irregularity of the collision handling phase we employ task-parallel techniques based on fully dynamic problem decomposition. We show how both techniques can be integrated into a robust parallel cloth simulation method which can deal with considerably complex scenes.