Line-stepping for shell meshes

  • Authors:
  • Kenny Erleben;Jon Sporring

  • Affiliations:
  • Department of Computer Science, University of Copenhagen, Denmark;Department of Computer Science, University of Copenhagen, Denmark

  • Venue:
  • SCIA'07 Proceedings of the 15th Scandinavian conference on Image analysis
  • Year:
  • 2007

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper presents a new method for creating a thick shell tetrahedral mesh from a triangular surface mesh. Our main goal is to create the thickest possible shell mesh with the lowest possible number of tetrahedrons. Low count tetrahedral meshes is desirable for animating deformable objects where accuracy is less important and to produce shell maps and signed distance fields. In this work we propose to improve convergence rate of past work.