Geometric modeling
Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
An introduction to splines for use in computer graphics & geometric modeling
An introduction to splines for use in computer graphics & geometric modeling
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Techniques for interactive manipulation of articulated bodies using dynamic analysis
Proceedings on Graphics interface '88
Computational Geometry for Design and Manufacture
Computational Geometry for Design and Manufacture
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Design of sculptured surfaces using the b-spline representation
Design of sculptured surfaces using the b-spline representation
A synthetic visual environment with hand gesturing and voice input
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
MediaView: a general multimedia digital publication system
Communications of the ACM - Special issue on computer graphics: state of the arts
Deformation of n-dimensional objects
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Direct manipulation of free-form deformations
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Geometric manipulation of tensor product surfaces
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Dynamic NURBS with geometric constraints for interactive sculpting
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Interactive design of smooth objects with probabilistic point constraints
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Hierarchical spacetime control
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Two-handed polygonal surface design
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Hierarchical and variational geometric modeling with wavelets
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
X-splines: a spline model designed for the end-user
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Surface fitting with hierarchical splines
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution analysis for surfaces of arbitrary topological type
ACM Transactions on Graphics (TOG)
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Fine level feature editing for subdivision surfaces
Proceedings of the fifth ACM symposium on Solid modeling and applications
Three dimensional freeform sculpting via zero sets of scalar trivariate functions
Proceedings of the fifth ACM symposium on Solid modeling and applications
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Multiresolution curve editing with linear constraints
Proceedings of the sixth ACM symposium on Solid modeling and applications
Constructive modeling of FRep solids using spline volumes
Proceedings of the sixth ACM symposium on Solid modeling and applications
A framework for geometric warps and deformations
ACM Transactions on Graphics (TOG)
Application of haptic navigation to modify free-form surfaces through specified points and curves
Proceedings of the seventh ACM symposium on Solid modeling and applications
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Multiresoluton editing of pasted surfaces
Mathematical Methods for Curves and Surfaces
Least squares scattered data fitting by truncated SVDs
Applied Numerical Mathematics - Applied and computational mathematics: Selected papers of the third panamerican workshop Trujillo, Peru, 24-28 April 2000
D-NURBS: A Physics-Based Framework for Geometric Design
IEEE Transactions on Visualization and Computer Graphics
Interactive Display of Large NURBS Models
IEEE Transactions on Visualization and Computer Graphics
Scattered Data Interpolation with Multilevel B-Splines
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Methods for Nonmanifold Models
IEEE Transactions on Visualization and Computer Graphics
Locally Manipulating the Geometry of Curved Surfaces
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Model-Based Initialisation for Segmentation
ECCV '00 Proceedings of the 6th European Conference on Computer Vision-Part II
A Real-Time Vision Module for Interactive Perceptual Agents
ICVS '01 Proceedings of the Second International Workshop on Computer Vision Systems
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
On the Elaboration of Hand-Drawn Sketches
AMT '01 Proceedings of the 6th International Computer Science Conference on Active Media Technology
Efficient And Accurate Interference Detection For Polynomial Deformation
CA '96 Proceedings of the Computer Animation
Multiresolution Constraints for Designing Subdivision Surfaces via Local Smoothing
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A Painting Interface for Interactive Surface Deformations
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Image Registration Using Hierarchical B-Splines
IEEE Transactions on Visualization and Computer Graphics
THRED: a two-handed design system
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
IEEE Transactions on Visualization and Computer Graphics
Smooth constraints for spline variational modeling
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
T-spline simplification and local refinement
ACM SIGGRAPH 2004 Papers
A painting interface for interactive surface deformations
Graphical Models - Special issue on pacific graphics 2003
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A remeshing approach to multiresolution modeling
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Generalized filleting and blending operations toward functional and decorative applications
Graphical Models - Special issue on SMI 2003
Hierarchical triangular splines
ACM Transactions on Graphics (TOG)
Spherical manifolds for adaptive resolution surface modeling
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Single-knot wavelets for non-uniform B-splines
Computer Aided Geometric Design
Dual Laplacian Editing for Meshes
IEEE Transactions on Visualization and Computer Graphics
Dimensions of spline spaces over T-meshes
Journal of Computational and Applied Mathematics
Shape Registration in Implicit Spaces Using Information Theory and Free Form Deformations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Mesh editing based on discrete Laplace and Poisson models
ACM SIGGRAPH 2006 Courses
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
ArtNova: touch-enabled 3D model design
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Non-Rigid Multi-Modal Image Registration Using Cross-Cumulative Residual Entropy
International Journal of Computer Vision
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
Automatic and interactive mesh to T-spline conversion
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
Polynomial splines over hierarchical T-meshes
Graphical Models
Generalized hierarchical NURBS for interactive shape modification
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Quasi-hierarchical Powell--Sabin B-splines
Computer Aided Geometric Design
Technical Section: Smooth reverse subdivision
Computers and Graphics
Single-knot wavelets for non-uniform B-splines
Computer Aided Geometric Design
Curve modeling with constrained B-spline wavelets
Computer Aided Geometric Design
Haptic sculpting of multi-resolution B-spline surfaces with shaped tools
Computer-Aided Design
New multiresolution modeling techniques in CAD
Computer-Aided Design
IPMI'07 Proceedings of the 20th international conference on Information processing in medical imaging
Constructive hypervolume modeling using extended space mappings
Heterogeneous objects modelling and applications
Freeform-based form feature modeling using a hierarchical & multi-resolution NURBS method
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Smooth reverse Loop and Catmull-Clark subdivision
Graphical Models
Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces
ACM Transactions on Graphics (TOG)
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
THB-splines: The truncated basis for hierarchical splines
Computer Aided Geometric Design
Sketch interpretation and refinement using statistical models
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Bases and dimensions of bivariate hierarchical tensor-product splines
Journal of Computational and Applied Mathematics
Polynomial splines over locally refined box-partitions
Computer Aided Geometric Design
Computer Aided Geometric Design
Dimensions and bases of hierarchical tensor-product splines
Journal of Computational and Applied Mathematics
A NURBS enhanced extended finite element approach for unfitted CAD analysis
Computational Mechanics
Computer Aided Geometric Design
An influence-knot set based new local refinement algorithm for T-spline surfaces
Expert Systems with Applications: An International Journal
Hi-index | 0.00 |
Refinement is usually advocated as a means of gaining finer control over a spline curve or surface during editing. For curves, refinement is a local process. It permits the change of control vertices and subsequent editing of the detail in one region of the curve while leaving control vertices in other regions unaffected. For tensor-product surfaces, however, refinement is not local in the sense that it causes control vertices far from a region of interest to change as well as changing the control vertices that influence the region. However, with some care and understanding it is possible to restrict the influence of refinement to the locality at which an editing effect is desired. We present a method of localizing the effect of refinement through the use of overlays, which are hierarchically controlled subdivisions. We also introduce two editing techniques that are effective when using overlays: one is direct surface manipulation through the use of edit points and the other is offset referencing of control vertices.