Curves and surfaces for computer aided geometric design (3rd ed.): a practical guide
Curves and surfaces for computer aided geometric design (3rd ed.): a practical guide
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Piecewise smooth surface reconstruction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Filters, Random Fields and Maximum Entropy (FRAME): Towards a Unified Theory for Texture Modeling
International Journal of Computer Vision
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Hierarchical B-spline refinement
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Texture synthesis via a noncausal nonparametric multiscale Markov random field
IEEE Transactions on Image Processing
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This work considers an approach for artificially enhancing the richness and level of detail of graphical scenes. In particular, we examine a method for automatically generating high-resolution novel curves from manually sketched drawings of those curves. The essential idea is to augment the hand-drawn curves using prior knowledge to produce a more elaborated picture. Our method uses multi-scale analysis of a class of training data to capture statistical properties of the set. These properties are then conditioned at a coarse scale by the hand-drawn curve to steers the synthesis according to the overall shape of the curve. Given an approximation sketch, the algorithm generates the most likely scene by propagating probabilities over a Markov Chain. Users without artistic capabilities can then describe scenes in a more natural way to build impressive graphics.