SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
RenderMonkey: an effective environment for shader prototyping and development
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
A shader framework for rapid prototyping of GPU-based volume rendering
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
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Visual Shaditor is a platform independent tool for developing complex vertex and fragment shaders. The results can be compiled directly as Cg or GLSL programs. The shaded 3D scene will be rendered and displayed immediately in a preview window. The system makes usage of the advantages of visual programming languages, particularly the use of data flow diagrams.