Adaptive view dependent tessellation of displacement maps
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Hardware accelerated per-pixel displacement mapping
GI '04 Proceedings of the 2004 Graphics Interface Conference
Feature-Preserving Displacement Mapping With Graphics Processing Unit (GPU) Tessellation
Computer Graphics Forum
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Displacement Mapping [Cook 1984] is commonly used in commercial rendering software for adding surface detail. In contrast to Bump Mapping not only the normal is perturbed, the surface is modified as well. A given point P on a surface is displaced to a new point P' in the direction of the surface normal of the point P, N scaled with the value stored in the Displacement Map: