Real-time deformation of detailed geometry based on mappings to a less detailed physical simulation on the GPU

  • Authors:
  • J. Mosegaard;T. S. Sørensen

  • Affiliations:
  • Department of Computer Science, University of Aarhus, Denmark;Centre for Advanced Visualization and Interaction, University of Aarhus, Denmark

  • Venue:
  • EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
  • Year:
  • 2005

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Abstract

Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use the GPU optimally, the discretization of the physical system is often restricted to a regular grid. When grid values represent spatial positions, a direct visualization can result in a jagged appearance. In this paper we propose to decouple computation and visualization of such systems. We define mappings that enable the deformation of a high-resolution surface based on a physical simulation on a lower resolution uniform grid. More specifically we investigate new approaches for the visualization of a GPU based spring-mass simulation.