Compilers: principles, techniques, and tools
Compilers: principles, techniques, and tools
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Digital image processing (2nd ed.)
Digital image processing (2nd ed.)
General filtered image rescaling
Graphics Gems III
The Application Visualization System: A Computational Environment for Scientific Visualization
IEEE Computer Graphics and Applications
Efficient Bounds in Constructive Solid Geometry
IEEE Computer Graphics and Applications
Merging and transformation of raster images for cartoon animation
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
3-D transformations of images in scanline order
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A resolution independent video language
Proceedings of the third ACM international conference on Multimedia
TicTacToon: a paperless system for professional 2D animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Texture mapping for cel animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive image-based exploded view diagrams
GI '04 Proceedings of the 2004 Graphics Interface Conference
RIVL: a resolution independent video language
TCLTK '98 Proceedings of the 3rd Annual USENIX Workshop on Tcl/Tk - Volume 3
Fast implementation of cel-based animation
ICAIT '08 Proceedings of the 2008 International Conference on Advanced Infocomm Technology
Decoupling algorithms from schedules for easy optimization of image processing pipelines
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Proceedings of the 34th ACM SIGPLAN conference on Programming language design and implementation
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As common as imaging operations are, the literature contains little about how to build systems for image computation. This paper presents a system which addresses the major issues of image computing. The system includes an algorithm for performing imaging operations which guarantees that we only compute those regions of the image that will affect the result. The paper also discusses several other issues critical when creating a flexible image computing environment and describes solutions for these problems in the context of our model. These issues include how one handles images of any resolution and how one works in arbitrary coordinate systems. It also includes a discussion of the standard memory models, a presentation of a new model, and a discussion of each one's advantages and disadvantages.