Fast implementation of cel-based animation

  • Authors:
  • Man Qi;Maozhen Li;Philip Willis

  • Affiliations:
  • Canterbury Christ Church University, UK;Brunel University, UK;University of Bath, UK

  • Venue:
  • ICAIT '08 Proceedings of the 2008 International Conference on Advanced Infocomm Technology
  • Year:
  • 2008

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Abstract

The computational Grid is a promising platform for the deployment of large-scale scientific and engineering application. This paper presents a Quasi-3D (almost true 3D) animation system using either 2D geometric shapes or raster images (cels) as input primitives. Rendering high-quality computer images requires intensive computation, and therefore a large amount of time. To speed up the rendering process, a Grid environment has been constructed with Globus and Condor in which a large number of animation frames can be rendered simultaneously using disparate Grid resources. The results show that the rendering performance has been highly improved using the Grid environment.