A model for efficient and flexible image computing
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
TicTacToon: a paperless system for professional 2D animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Rendering with coherent layers
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The grid: blueprint for a new computing infrastructure
The grid: blueprint for a new computing infrastructure
Managing Network Resources in Condor
HPDC '00 Proceedings of the 9th IEEE International Symposium on High Performance Distributed Computing
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The computational Grid is a promising platform for the deployment of large-scale scientific and engineering application. This paper presents a Quasi-3D (almost true 3D) animation system using either 2D geometric shapes or raster images (cels) as input primitives. Rendering high-quality computer images requires intensive computation, and therefore a large amount of time. To speed up the rendering process, a Grid environment has been constructed with Globus and Condor in which a large number of animation frames can be rendered simultaneously using disparate Grid resources. The results show that the rendering performance has been highly improved using the Grid environment.