Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Frequency domain volume rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
On Enhancing the Speed of Splatting with Indexing
VIS '95 Proceedings of the 6th conference on Visualization '95
Illumination for computer-generated images.
Illumination for computer-generated images.
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Methods such as splat hierarchies, indexing and lists have been presented by the research society in recently years, to accelerate the splatting, a popular volume rendering algorithm. In this paper, a run length encoding (RLE) accelerated, pre-classification and pre-shade sheet buffer volume splatting algorithm is presented, which can enhance the speed of splatting without trading off image quality. This new technique saves rendering time by employing RLE mechanism so that only voxels of interest are processed in splatting. RLE based data structures are defined to exploit spatial coherence of volume and intermediate rendering images. A fast and accurate sheet buffer splatting method is used in the rendering process, which accelerates the splatting by traversing both the voxel scanline and the image scanline in sheet buffer simultaneously. Experiments practice proves that RLE can efficiently skip over transparent voxels in splatting and high speedup can be obtained by using the proposed algorithm.