Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Splatting: a parallel, feed-forward volume rendering algorithm
Splatting: a parallel, feed-forward volume rendering algorithm
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Applying space subdivision techniques to volume rendering
VIS '90 Proceedings of the 1st conference on Visualization '90
Real-time slicing of data space
Proceedings of the 7th conference on Visualization '96
Proceedings of the conference on Visualization '02
High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels
IEEE Transactions on Visualization and Computer Graphics
Accelerated splatting using a 3D adjacency data structure
GRIN'01 No description on Graphics interface 2001
Hardware-Accelerated Adaptive EWA Volume Splatting
VIS '04 Proceedings of the conference on Visualization '04
Squeeze: numerical-precision-optimized volume rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
An accelerating splatting algorithm based on multi-texture mapping for volume rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Accelerate volume splatting by using run length encoding
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
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Splatting is an object-space direct volume rendering algorithm that produces images of high quality, but is computationally expensive like many other volume rendering algorithms. This paper presents a new technique that enhances the speed of splatting without trading off image quality. This new method reduces rendering time by employing a simple indexing mechanism which allows to visit and splat only the voxels of interest. It is shown that this algorithm is suitable for the dynamic situation in which viewing parameters and opacity transfer functions change interactively. We report experimental results on several test data sets of useful size and complexity, and discuss the cost/benefit trade-off of our method.