Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Communications of the ACM
A structural view of the Cedar programming environment
ACM Transactions on Programming Languages and Systems (TOPLAS)
Personal distributed computing: the Alto and Ethernet software
HPW '86 Proceedings of the ACM Conference on The history of personal workstations
Typesetting APL using a Macintosh
APL '86 Proceedings of the international conference on APL
ACM Transactions on Graphics (TOG)
APL '87 Proceedings of the international conference on APL: APL in transition
The architecture of a user interface toolkit
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
Formalizing the figural: aspects of a foundation for document manipulation
DOCPROCS '88 Proceedings of the ACM conference on Document processing systems
Personal distributed computing: the alto and ethernet software
A history of personal workstations
A Taxonomy of Window Manager User Interfaces
IEEE Computer Graphics and Applications
Graphical style towards high quality illustrations
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Curve-fitting with piecewise parametric cubics
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A model for mapping between printed and digital document instances
Proceedings of the 2007 ACM symposium on Document engineering
Extreme makeover: bending the rules to reduce risk rewriting complex systems
XP'03 Proceedings of the 4th international conference on Extreme programming and agile processes in software engineering
GPU-accelerated path rendering
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
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In building graphic systems for use with raster devices, it is difficult to develop an intuitive, device independent model of the imaging process, and to preserve that model over a variety of device implementations. This paper describes an imaging model and an associated implementation strategy that: 1. Integrates scanned images, text, and synthetically generated graphics into a uniform device independent metaphor; 2. Isolates the device dependent portions of the implementation to a small set of primitives, thereby minimizing the implementation cost for additional devices; 3. Has been implemented for binary, grey-scale, and full color raster display systems, and for high resolution black and white printers and color raster printers.