SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Using texture maps to correct for optical distortion in head-mounted displays
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Enhanced visual realism by incorporating camera image effects
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Augmented reality based on estimation of defocusing and motion blurring from captured images
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Parallel Tracking and Mapping for Small AR Workspaces
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Visualization and management of u-contents for ubiquitous VR
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
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To achieve a realistic integration of virtual and real imagery in video see-through augmented reality, the rendered images should have a similar appearance and quality to those captured by the video camera. This paper describes a compositing method which models the artefacts produced by a small low-cost camera, and adds these effects to an ideal pinhole image produced by conventional rendering methods. We attempt to model and simulate each step of the imaging process, including distortions, chromatic aberrations, blur, bayer masking, noise and colour-space compression, all while requiring only an RGBA image and an estimate of camera velocity as inputs.