Introduction to Algorithms
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
UberFlow: a GPU-based particle engine
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
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The distribution design of the computing load between the central processor and graphics accelerator for particle animation systems is presented. A method for compressing data streams between the system and graphic memory is proposed. The method for formations and animations of particle shapes directly on a graphics accelerator is described. An efficient particle-sorting method is presented.