Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A survey of algorithms for volume visualization
ACM SIGGRAPH Computer Graphics
Frequency domain volume rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Parallel volume-rendering algorithm performance on mesh-connected multicomputers
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
ACM Transactions on Graphics (TOG)
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
Grouping Volume Renderers for Enhanced Visualization in Computational Fluid Dynamics
IEEE Transactions on Visualization and Computer Graphics
NetV: an experimental network-based volume visualization system
VIS '91 Proceedings of the 2nd conference on Visualization '91
Image handling in a multi-vendor environment
VIS '91 Proceedings of the 2nd conference on Visualization '91
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Volumetric data rendering is CPU- and memory-intensive. Technological innovations in data acquisition and data generation will probably continue to grow at a rate such that the data produced are orders of magnitude too big to be handled, analyzed, or projected (rendered) on an affordable desktop computer. In addressing these demands, the San Diego Supercomputer Center Networked Volume Renderer efficiently manages and provides access to several direct-volume-rendering algorithms running on advanced-computing rendering engines. SDSC_NetV's most innovative aspects are the easy-to-use graphical interface, which hides all notion of a network, and the server manager, which assigns advanced computing servers based on the user's rendering request and on the set of currently available resources. The server manager, acting as a render broker for big rendering jobs, works in unison with the graphical interface to give the user several of the most effective features from turnkey, application-builder, and advanced-architecture volume-rendering systems.