Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Rapid previewing via volume-based solid modeling
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Fast perspective volume rendering with splatting by utilizing a ray-driven approach
Proceedings of the 7th conference on Visualization '96
A definition of surfaces of Z3 . A new 3D discrete Jordan theorem
Theoretical Computer Science
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Volume sampled voxelization of geometric primitives
VIS '93 Proceedings of the 4th conference on Visualization '93
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A method is proposed which computes the visible points of surfaces in a 3-dimensional discrete space. The occlusion of surface points of an object by other object points is determined by shooting a discrete ray from each surface point towards the center of projection considering the intersection of the ray with other object points. Since the projection of points onto the viewing plane is done by a continuous mapping, additionally to the discrete ray, the location of the continuous projection ray is examined regarding its location to the surface points that are intersected by the discrete ray.