Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A survey of algorithms for volume visualization
ACM SIGGRAPH Computer Graphics
Designing Effective Transfer Functions for Volume Rendering from Photographic Volumes
IEEE Transactions on Visualization and Computer Graphics
The Transfer Function Bake-Off
IEEE Computer Graphics and Applications
Anisotropic diffusion of multivalued images with applications to color filtering
IEEE Transactions on Image Processing
Snakes, shapes, and gradient vector flow
IEEE Transactions on Image Processing
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Transfer function is very important for volume rendering. One common approach is to map the gradient magnitude to opacity transfer functions. However, it catches too many small details. Gradient vector flow (GVF) vectors have large magnitudes in the immediate vicinity of the edges, where the GVF vectors keep coordinate with the vectors of the gradient of the edge map. While in homogeneous regions where the intensity is nearly constant, the magnitudes of gradient vectors are nearly zero and GVF diffuses the edge gradient. Because of these aspects, we extend GVF to color space and apply it for opacity transfer functions. Experiments show that our method enhances edge features and makes a visual effect of diffusing along the edges.