Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Frequency domain volume rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Shading for Fourier Volume Rendering
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
GPU-based frequency domain volume rendering
Proceedings of the 20th spring conference on Computer graphics
Frequency domain volume rendering by the wavelet X-ray transform
IEEE Transactions on Image Processing
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Fourier Volume Rendering (FVR) is a volume rendering technique with lower computational complexity of O(N 2 logN) for an N 3 data array. A new FVR algorithm is proposed through expanding Fourier Projection-Slice Theorem into High-Dimension and mapping the pipeline totally on GPU. A windowed-sinc function is used as reconstruction filter to implement higher-order interpolation and reduction of samples is executed on GPU in parallel, which meets the architecture of Heterogeneous multi-core. The rendering is accelerated by a factor of 7 when rendering image's resolution is larger than 512×512.