Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A global illumination solution for general reflectance distributions
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Volume rendering using the Fourier projection-slice theorem
Proceedings of the conference on Graphics interface '92
ACM Transactions on Graphics (TOG)
Two-dimensional imaging
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Approximate shading for the re-illumination of synthetic images
Proceedings of the conference on Visualization '01
Image-based Rendering with Controllable Illumination
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Frequency domain volume rendering by the wavelet X-ray transform
IEEE Transactions on Image Processing
GPU-based frequency domain volume rendering
Proceedings of the 20th spring conference on Computer graphics
A Practical Approach to Spectral Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Fourier Volume Rendering on GPGPU
ISNN 2009 Proceedings of the 6th International Symposium on Neural Networks: Advances in Neural Networks - Part III
Hardware-accelerated volume rendering for real-time medical data visualization
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
High-quality volume rendering with resampling in the frequency domain
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Accelerating Fourier volume rendering by polar coordinate data representation
Computer Methods and Programs in Biomedicine
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The work presented here describes two methods to incorporate viable illumination models into Fourier Volume Rendering (FVR). The lack of adequate illumination has been one of the impediments for the wide spread acceptance of FVR. Our first method adapts the Gamma Corrected Hemispherical Shading (GCHS) proposed by Scoggins et al. [11] for FVR. We achieve interactive rendering for constant diffusive light sources. Our second method operates on data transformed by spherical harmonic functions. This latter approach allows for illumination under varying light directions. It should be noted that we only consider diffuse lighting in this paper. We demonstrate and compare the effect of these two new models on the rendered image and document speed and accuracy improvements.