Volume rendering on the MasPar MP-1
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Permutation warping for data parallel volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A fast algorithm for image component labeling with local operators on mesh connected computers
Journal of Parallel and Distributed Computing
The evaluation of massively parallel array architectures
The evaluation of massively parallel array architectures
Cube-4—a scalable architecture for real-time volume rendering
Proceedings of the 1996 symposium on Volume visualization
A ray-slice-sweep volume rendering engine
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
PAVLOV: a programmable architecture for volume processing
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
High-quality volume rendering using texture mapping hardware
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Coloring voxel-based objects for virtual endoscopy
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Image-based transfer function design for data exploration in volume visualization
Proceedings of the conference on Visualization '98
Hierarchical volume analysis and visualization based on morphological operators
Proceedings of the conference on Visualization '98
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
On shrinking binary picture patterns
Communications of the ACM
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
MGAP applications in machine perception
CAMP '95 Proceedings of the Computer Architectures for Machine Perception
A general purpose SliM-II image processor
CAMP '97 Proceedings of the 1997 Computer Architectures for Machine Perception (CAMP '97)
Vision Chip Architecture Using General-Purpose Processing Elements for 1ms Vision System
CAMP '97 Proceedings of the 1997 Computer Architectures for Machine Perception (CAMP '97)
CAMP '97 Proceedings of the 1997 Computer Architectures for Machine Perception (CAMP '97)
Dependency graph scheduling in a volumetric ray tracing architecture
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
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We propose a new paradigm for interactive volume visualization which allows enhanced exploration of datasets through the use of real-time volume processing (e.g., segmentation) tightly coupled with rendering. We show examples of how this paradigm supports a new way of examining a dataset by providing interactive visual feedback to segmentation parameter adjustment. We have developed a hardware co-processor, called PAVLOV, based on a SIMD mesh architecture. It supports our paradigm by providing volume processing at over 15Hz while also rendering of the results at 30Hz. We show how PAVLOV's programmability is used for volume processing applications, such as interactive segmentation and feature extraction. We further compare 3D segmentation on mesh architectures to known efficient methods for 2D segmentation.