A 3D Skewing and De-skewing Scheme for Conflict-Free Access to Rays in Volume Rendering

  • Authors:
  • Arie Kaufman;Daniel Cohen-Or

  • Affiliations:
  • -;-

  • Venue:
  • IEEE Transactions on Computers
  • Year:
  • 1995

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Abstract

We extend a 2D linear skewed memory organization to 3D and introduce the associated de-skewing scheme designed to provide conflict-free access to projection rays of voxels for use in a volume rendering architecture. This is an application of a 3D linear skewing scheme which supports real-time axonometric projection from 26 primary orientations.