Reconstructing solids from tomographic scans—the PARCUM II system
Advances in computer graphics hardware II
The Visual Computer: International Journal of Computer Graphics
The voxblt engine: a voxel frame buffer processor
Advances in computer graphics hardware III
Memory and Processing Architecture for 3D Voxel-Based Imagery
IEEE Computer Graphics and Applications
A method of interactive visualization of CAD surface models on a color video display
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Surface Shading in the Cuberille Environment
IEEE Computer Graphics and Applications
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The architecture and the hardware realization of the 3D Viewing and Rendering Processor is presented. This processor is a component of the Cube architecture, developed primarily for volume visualization. The processor generates 2D shaded orthographic, parallel, and perspective projections of the volumetric image of n3 voxels in O(n2log n) time. This performance is attributed to a unique skewed memory organization, a special ray projection bus, an extended viewing architecture, and a new congradient shading technique. A reduced-resolution prototype has been realized in hardware using printed circuit board technology and has been running in true real time. Currently, a VLSI version of the prototype is being tested.