High-performance computer architecture
High-performance computer architecture
Memory and Processing Architecture for 3D Voxel-Based Imagery
IEEE Computer Graphics and Applications
Building a full scale VLSI-based volume visualization system
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
The conveyor: an interconnection device for parallel volumetric transformations
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
The flipping cube: a device for rotating 3D rasters
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
An extended volume visualization system for arbitrary parallel projection
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
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A flow-through interconnection network microsystem is described. It is part of a parallel SIMD graphics architecture called Cube in which the network interconnects between n pairs of processors and memories. No two accesses involve the same memory or processor and their is an uniform communication distance among the processors. The interconnection network is based on a modular and VLSI implemented Barrel Switch (BS) unit, which provides modularity and flexibility of the entire network. A rotate distance of up to 16 processor-memory pairs is performed in a flow-through manner in a single machine cycle. Structurally, the BS is organised in a simple and repetitive pattern of junction elements and connection paths, extendable in its overall length and its data width, and suited for VLSI implementation.