Congestion avoidance and control
SIGCOMM '88 Symposium proceedings on Communications architectures and protocols
Computer architecture: a quantitative approach
Computer architecture: a quantitative approach
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Parallel volume visualization on a hypercube architecture
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Volume rendering on scalable shared-memory MIMD architectures
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Segmented ray casting for data parallel volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A data distributed, parallel algorithm for ray-traced volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Integrating volume data analysis and rendering on distributed memory architectures
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Parallel volume-rendering algorithm performance on mesh-connected multicomputers
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Fast rotation of volume data on data parallel architectures
VIS '91 Proceedings of the 2nd conference on Visualization '91
Towards a comprehensive volume visualization system
VIS '92 Proceedings of the 3rd conference on Visualization '92
VolVis: a diversified volume visualization system
VIS '94 Proceedings of the conference on Visualization '94
Parallel volume ray-casting for unstructured-grid data on distributed-memory architectures
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
High performance presence-accelerated ray casting
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
PVR: High-Performance Volume Rendering
IEEE Computational Science & Engineering
Acceleration of template-based ray casting for volume visualization using FPGAs
FCCM '95 Proceedings of the IEEE Symposium on FPGA's for Custom Computing Machines
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We describe a technique for achieving fast volume ray casting on parallel machines, using a load balancing scheme and an efficient pipelined approach to compositing. We propose a new model for measuring the amount of work one needs to perform in order to render a given volume, and use this model to obtain a better load balancing scheme for distributed memory machines. We also discuss in detail the design tradeoffs of our technique. In order to validate our model we have implemented it on the Intel iPSC/860 and the Intel Paragon, and conducted a detailed performance analysis.