ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
Exploiting Coherence for Multiprocessor Ray Tracing
IEEE Computer Graphics and Applications
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An efficient parallel ray tracing scheme for distributed memory parallel computers
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Perfect Load Balancing for Demand-Driven Parallel Ray Tracing
Euro-Par '02 Proceedings of the 8th International Euro-Par Conference on Parallel Processing
Parallel ray tracing on a chip
Practical parallel rendering
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
A parallel accelerator for generating virtual studio sets
EGGH'93 Proceedings of the Eighth Eurographics conference on Graphics Hardware
Hi-index | 0.00 |
An implementation of the ray-tracing algorithm that is based on the Voxar parallel processing model, which simulates 3D physical phenomena, is discussed. The implementation of a general parallel ray-tracing program, and the implementation of Voxar are reviewed. Results of a performance evaluation of Voxar show that the machine's best points are its efficiency on complex ray-tree images and its parallel animation functionality. Its weak points are the insufficiency of the deadlock prevention strategy, the high cost of the communication system, the sequential generation of the primary rays, and the rigidity of the regular subdivision.