Object oriented programming: an evolutionary approach
Object oriented programming: an evolutionary approach
Surface physics for ray tracing
An introduction to ray tracing
An introduction to ray tracing
An improved illumination model for shaded display
Communications of the ACM
What have we learnt from using real parallel machines to solve real problems?
C3P Proceedings of the third conference on Hypercube concurrent computers and applications - Volume 2
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Parallel ray tracing on a chip
Practical parallel rendering
Parallelization and hardware support for ray tracing
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
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This preliminary report presents one implementation of a ray tracing system. The ray tracing system was divided and distributed onto the hypercube based on the data to be processed. The implementation which includes a dynamic load balancing scheme will be shown to be very efficient for large scenes.