Parallelization and hardware support for ray tracing

  • Authors:
  • Alwin Groene;Oliver Renz

  • Affiliations:
  • -;Universität Tübingen, Wilhelm-Schickard-Institut für Informatik, Graphisch-Interaktive Systeme, Tübingen, Germany

  • Venue:
  • EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
  • Year:
  • 1992

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Abstract

Even on the latest workstations ray tracing is still a very time-consuming algorithm. This paper makes a thorough analysis of previous attempts to accelerate ray tracing by means of parallelization with general purpose processors and by means of designing special purpose processors. Since much work has been done concurrently by many researchers, only the most important milestones are mentioned. The conclusions drawn are quite different from those in many other papers.