An adaptive subdivision by sliding boundary surfaces for fast ray tracing
Proceedings on Graphics Interface '86/Vision Interface '86
Multiprocessor experiments for high-speed ray tracing
ACM Transactions on Graphics (TOG)
Ray tracing rational B-spline patches in VLSI
Advances in computer graphics hardware II
C3P Proceedings of the third conference on Hypercube concurrent computers and applications - Volume 2
Implementation of Ray tracing on the hypercube
C3P Proceedings of the third conference on Hypercube concurrent computers and applications - Volume 2
A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
An introduction to ray tracing
An introduction to ray tracing
A survey of ray tracing acceleration techniques
An introduction to ray tracing
The Ray casting engine and Ray representatives
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Parallel processing for computer graphics
Parallel processing for computer graphics
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
An improved illumination model for shaded display
Communications of the ACM
Exploiting Coherence for Multiprocessor Ray Tracing
IEEE Computer Graphics and Applications
VLSI Chip for Ray Tracing Bicubic Patches
Advances in Computer Graphics Hardware I (Eurographics'86 Workshop)
The HERO Algorithm for Ray-Tracing Octrees
Advances in Computer Graphics Hardware IV (Eurographics'89 Workshop)
A Dedicated Graphics Processor SIGHT-2
Advances in Computer Graphics Hardware IV (Eurographics'89 Workshop)
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A unified algorithm for elementary functions
AFIPS '71 (Spring) Proceedings of the May 18-20, 1971, spring joint computer conference
The Light Buffer: A Shadow-Testing Accelerator
IEEE Computer Graphics and Applications
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Even on the latest workstations ray tracing is still a very time-consuming algorithm. This paper makes a thorough analysis of previous attempts to accelerate ray tracing by means of parallelization with general purpose processors and by means of designing special purpose processors. Since much work has been done concurrently by many researchers, only the most important milestones are mentioned. The conclusions drawn are quite different from those in many other papers.