SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Efficient estimation of 3D Euclidean distance fields from 2D range images
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
The "Dead reckoning" signed distance transform
Computer Vision and Image Understanding
Proceedings of the 2005 symposium on Interactive 3D graphics and games
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2006 Courses
Proceedings of the Conference on High Performance Graphics
Distance field illumination: a rendering method to aid in navigation of virtual environments
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
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An innovative lighting algorithm is presented that allows scenes to be displayed with approximate global illumination including ambient occlusion and sky-light effects at real-time rates. The method is scalable for high polygonal scenes and requires a small amount of pre-computation. The presented technique can be successfully applied to dynamic and animated sequences, and displays a striking aesthetic style by reducing traditional constraints of physical correctness and a standard lighting model.