Fast approximations for global illumination on dynamic scenes

  • Authors:
  • Alex Evans

  • Affiliations:
  • Bluespoon

  • Venue:
  • ACM SIGGRAPH 2006 Courses
  • Year:
  • 2006

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Abstract

An innovative lighting algorithm is presented that allows scenes to be displayed with approximate global illumination including ambient occlusion and sky-light effects at real-time rates. The method is scalable for high polygonal scenes and requires a small amount of pre-computation. The presented technique can be successfully applied to dynamic and animated sequences, and displays a striking aesthetic style by reducing traditional constraints of physical correctness and a standard lighting model.