Energy preserving non-linear filters
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A Novel Monte Carlo Noise Reduction Operator
IEEE Computer Graphics and Applications
Statistical acceleration for animated global illumination
ACM SIGGRAPH 2006 Papers
Packet-based whitted and distribution ray tracing
GI '07 Proceedings of Graphics Interface 2007
ACM SIGGRAPH 2008 Games
ACM Transactions on Graphics (TOG)
Frequency analysis and sheared reconstruction for rendering motion blur
ACM SIGGRAPH 2009 papers
Depth of field postprocessing for layered scenes using constant-time rectangle spreading
Proceedings of Graphics Interface 2009
Data-parallel rasterization of micropolygons with defocus and motion blur
Proceedings of the Conference on High Performance Graphics 2009
Proceedings of the Conference on High Performance Graphics 2009
Depth-of-field rendering with multiview synthesis
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH Asia 2009 papers
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Real-time stochastic rasterization on conventional GPU architectures
Proceedings of the Conference on High Performance Graphics
Adaptive sampling and reconstruction using greedy error minimization
Proceedings of the 2011 SIGGRAPH Asia Conference
A reconstruction filter for plausible motion blur
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling
Computer Graphics Forum
SURE-based optimization for adaptive sampling and reconstruction
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Adaptive rendering with non-local means filtering
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Stratified sampling for stochastic transparency
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Approximate depth of field effects using few samples per pixel
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Axis-aligned filtering for interactive physically-based diffuse indirect lighting
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A sort-based deferred shading architecture for decoupled sampling
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Parallel adaptive sampling and reconstruction using multi-scale and directional analysis
The Visual Computer: International Journal of Computer Graphics
Boosting monte carlo rendering by ray histogram fusion
ACM Transactions on Graphics (TOG)
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Stochastic renderers produce unbiased but noisy images of scenes that include the advanced camera effects of motion and defocus blur and possibly other effects such as transparency. We present a simple algorithm that selectively adds bias in the form of image space blur to pixels that are unlikely to have high frequency content in the final image. For each pixel, we sweep once through a fixed neighborhood of samples in front to back order, using a simple accumulation scheme. We achieve good quality images with only 16 samples per pixel, making the algorithm potentially practical for interactive stochastic rendering in the near future.