Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Recovering photometric properties of architectural scenes from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
IEEE Computer Graphics and Applications
Rapid shadow generation in real-world lighting environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
A median cut algorithm for light probe sampling
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
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Image-Based Lighting (IBL) has become a very popular approach in computer graphics. In essence IBL is based on capturing the illumination conditions in a scene in an omni-directional image, called a light probe image. Using the illumination information from such an image virtual objects can be rendered with consistent shading including global illumination effects such as color bleeding. Rendering with light probe illumination is extremely time consuming. Therefore a range of techniques exist for approximating the incident radiance described in a light probe image by a finite number of directional light sources. We describe two such techniques from the literature and perform a comparative evaluation of them in terms of how well they each approximate the final irradiance. We demonstrate that there is significant difference in the performance of the two techniques.