Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Photon mapping on programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Caustics Mapping: An Image-Space Technique for Real-Time Caustics
IEEE Transactions on Visualization and Computer Graphics
Interactive global photon mapping
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Graphics Processing Units and Open Computing Language for parallel computing
Computers and Electrical Engineering
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The objective of this paper is to adapt photon mapping for real-time simulation of caustics. High-performance algorithm adapted for the GPU and implemented on the basis of cross-platform OpenGL and OpenCL APIs is proposed. For effective rendering of caustics and generation of photon map OpenGL shaders are used. Voxel acceleration structure constructed directly on the GPU by means of OpenCL provides fast access to photon map. Performance estimation for different equipment is given.