SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A MIMD rendering algorithm for distributed memory architectures
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Dynamic Load Balancing for Parallel Polygon Rendering
IEEE Computer Graphics and Applications
The sort-first rendering architecture for high-performance graphics
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Architectural implications of hardware-accelerated bucket rendering on the PC
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
InfiniteReality: a real-time graphics system
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A shading language on graphics hardware: the pixelflow shading system
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A breadth-first approach to efficient mesh traversal
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Simple models of the impact of overlap in bucket rendering
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A security architecture for computational grids
CCS '98 Proceedings of the 5th ACM conference on Computer and communications security
Load balancing for multi-projector rendering systems
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
NAMD2: greater scalability for parallel molecular dynamics
Journal of Computational Physics - Special issue on computational molecular biophysics
Hybrid sort-first and sort-last parallel rendering with a cluster of PCs
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
A system for interactive molecular dynamics simulation
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Using high-speed WANs and network data caches to enable remote and distributed visualization
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
WireGL: a scalable graphics system for clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Design and implementation of a large-scale hybrid distributed graphics system
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Image Composition Schemes for Sort-Last Polygon Rendering on 2D Mesh Multicomputers
IEEE Transactions on Visualization and Computer Graphics
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
DDDDRRaW: A Prototype Toolkit for Distributed Real-Time Rendering on Commodity Clusters
IPDPS '01 Proceedings of the 15th International Parallel & Distributed Processing Symposium
An expandable multiprocessor architecture for video graphics (Preliminary Report)
ISCA '79 Proceedings of the 6th annual symposium on Computer architecture
A Network-Aware Distributed Storage Cache for Data Intensive Environments
HPDC '99 Proceedings of the 8th IEEE International Symposium on High Performance Distributed Computing
MSS '01 Proceedings of the Eighteenth IEEE Symposium on Mass Storage Systems and Technologies
Introduction to PCI Express: A Hardware and Software Developer's Guide
Introduction to PCI Express: A Hardware and Software Developer's Guide
DESIGN CONSIDERATIONS FOR PARALLEL GRAPHICS LIBRARIES
DESIGN CONSIDERATIONS FOR PARALLEL GRAPHICS LIBRARIES
User-Centric Performance Analysis of Market-Based Cluster Batch Schedulers
CCGRID '02 Proceedings of the 2nd IEEE/ACM International Symposium on Cluster Computing and the Grid
Grid Information Services for Distributed Resource Sharing
HPDC '01 Proceedings of the 10th IEEE International Symposium on High Performance Distributed Computing
MPICH-G2: a Grid-enabled implementation of the Message Passing Interface
Journal of Parallel and Distributed Computing - Special issue on computational grids
3D depth estimation for visual inspection using wavelet transform modulus maxima
Computers and Electrical Engineering
Towards supporting multiple virtual private computing environments on computational Grids
Advances in Engineering Software
Computers and Electrical Engineering
Computers and Electrical Engineering
Implementation of Digital Electronic Arithmetics and its application in image processing
Computers and Electrical Engineering
Virtual workflow system for distributed collaborative scientific applications on Grids
Computers and Electrical Engineering
Region-based error concealment of right-view frames for stereoscopic video transmission
Computers and Electrical Engineering
A framework for establishing trust in the Cloud
Computers and Electrical Engineering
Towards enabling Cyberinfrastructure as a Service in Clouds
Computers and Electrical Engineering
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Advances in science and engineering have put high demands on tools for high performance large-scale data exploration and analysis. Visualization is a powerful technology for analyzing data and presenting results. Todays science and engineering have benefited from state-of-the-art of Grid technologies and modern visualization systems. To visualize the large amount of data, rendering technologies are widely used to parallelize visualization tasks over distributed resources on computational Grids. It raises the necessity to balance the computational load and to minimize the network bandwidth requirements. This article explains in Grid environments how new approaches of visualization architecture and load-balancing algorithms address these challenges in a principled fashion. The Grid infrastructure that supports large scale distributed visualization is also introduced. Some typical visualization systems on Grids are referenced for discussions.