Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Generating multiple levels of detail from polygonal geometry models
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
Real-time occlusion culling for models with large occluders
Proceedings of the 1997 symposium on Interactive 3D graphics
Visibility culling using hierarchical occlusion maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Accelerated occlusion culling using shadow frusta
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Proceedings of the Eurographics Workshop on Rendering Techniques '97
The UNICORE Architecture: Seamless Access to Distributed Resources
HPDC '99 Proceedings of the 8th IEEE International Symposium on High Performance Distributed Computing
Obscuration Culling on Parallel Graphics Architectures
Obscuration Culling on Parallel Graphics Architectures
Hierarchical rendering of complex environments
Hierarchical rendering of complex environments
Postrendering 3d image warping: visibility, reconstruction, and performance for depth-image warping
Postrendering 3d image warping: visibility, reconstruction, and performance for depth-image warping
The Anatomy of the Grid: Enabling Scalable Virtual Organizations
International Journal of High Performance Computing Applications
Efficient displacement mapping by image warping
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
glogin - A Multifunctional, Interactive Tunnel into the Grid
GRID '04 Proceedings of the 5th IEEE/ACM International Workshop on Grid Computing
Network transportation and optimization for grid-enabled visualization techniques
Neural, Parallel & Scientific Computations - Special issue: Grid computing
Self-Adaptive Configuration of Visualization Pipeline Over Wide-Area Networks
IEEE Transactions on Computers
Computation and visualization of discrete particle systems on gLite-based grid
Advances in Engineering Software
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Computational grids are large-scale computing infrastructures, which offer ubiquitous access to networked resources for integrated and collaborative use by multiple organizations. The required abstraction and management for grids is transparently performed in the grid middleware layer. An example is the Grid Visualization Kernel GVK, which supports distributed near real-time interaction between distant simulation servers and visualization clients. Efficient transportation of data via limited and varying bandwidth is achieved by applying optimized abstraction and filtering techniques. The basic idea is to incorporate knowledge about visualization data structures and user viewpoints before transferring the data between server and client. Corresponding ideas include optimizations like multiple levels of detail, occlusion-culling, reference and image-based rendering.