SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Rapid shadow generation in real-world lighting environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
SMBV '01 Proceedings of the IEEE Workshop on Stereo and Multi-Baseline Vision (SMBV'01)
Visual methods for three-dimensional modeling
Visual methods for three-dimensional modeling
Automatic generation of consistent shadows for augmented reality
GI '05 Proceedings of Graphics Interface 2005
A Flexible Technique for Accurate Omnidirectional Camera Calibration and Structure from Motion
ICVS '06 Proceedings of the Fourth IEEE International Conference on Computer Vision Systems
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Image and video matting: a survey
Foundations and Trends® in Computer Graphics and Vision
VirtualStudio2Go: digital video composition for real environments
ACM SIGGRAPH Asia 2008 papers
Time-of-Flight sensor calibration for accurate range sensing
Computer Vision and Image Understanding
Lateral and depth calibration of PMD-Distance sensors
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Lens model selection for visual tracking
PR'05 Proceedings of the 27th DAGM conference on Pattern Recognition
Human behavior analysis from depth maps
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
Automatic detection of calibration grids in time-of-flight images
Computer Vision and Image Understanding
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This work discusses an approach to seamlessly integrate real and virtual scene content by on-the-fly 3D scene modeling and dynamic scene interaction. The key element is a ToF-depth camera, accompanied by color cameras, mounted on a pan-tilt head. The system allows to scan the environment for easy 3D reconstruction, and will track and model dynamically moving objects like human actors in 3D. This allows to compute mutual occlusions between real and virtual objects and correct light and shadow generation with mutual light interaction. No dedicated studio is required, as virtually any room can be turned into a virtual studio with this approach. Since the complete process operates in 3D and produces consistent color and depth sequences, this system can be used for full 3D TV production.