SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Topology Simplification for Polygonal Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
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Due to the complex and time-consuming of the reconstructed medical model, a novel method was proposed to rebuild an apparent and complete topological structure, which is necessary for mesh simplification based on a STL model. Firstly the sequence of rebuilding the topology information for various geometric elements was determined. Then, the Red-Black-Tree structure was conducted to get high efficiency for both vertex equivalence testing and element searching when deleting a large number of redundant vertexes. This structure can also handle disorderly and unsystematic data well. Finally, the relation of a vertex and faces was fully exploited to build the edge records, which are used in mesh simplification. This method can improve the mesh simplification procedure more effectively.