Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Using distance maps for accurate surface representation in sampled volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Design of accurate and smooth filters for function and derivative reconstruction
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Curvature-Dependent Triangulation of Implicit Surfaces
IEEE Computer Graphics and Applications
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
The asymptotic decider: resolving the ambiguity in marching cubes
VIS '91 Proceedings of the 2nd conference on Visualization '91
Dual Marching Cubes: Primal Contouring of Dual Grids
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Curvature Dependent Polygonization of Implicit Surfaces
SIBGRAPI '04 Proceedings of the Computer Graphics and Image Processing, XVII Brazilian Symposium
VIS '04 Proceedings of the conference on Visualization '04
IEEE Transactions on Visualization and Computer Graphics
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In this paper, we propose a new region-growing based iso-surface extraction algorithm that can generate high-quality curvature-adaptive semi-regular meshes, preserve sharp features and will extract all the disjoint components of the iso-surface. More importantly, in this paper, we propose a novel normal consistency constraint that ensures the intersection of the Delaunay sphere of the new triangle and the iso-surface is a topological disk, an important property that makes the new algorithm very robust when dealing with large scale of volumetric datasets of complex topology and geometry.