Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Applications of spatial data structures: Computer graphics, image processing, and GIS
Applications of spatial data structures: Computer graphics, image processing, and GIS
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Adaptive generation of surfaces in volume data
The Visual Computer: International Journal of Computer Graphics
Octree-based decimation of marching cubes surfaces
Proceedings of the 7th conference on Visualization '96
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Out-of-core simplification of large polygonal models
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Adaptive Generation of Contour Surfaces in Volume Data
Scientific Visualization, Overviews, Methodologies, and Techniques
IEEE Transactions on Visualization and Computer Graphics
Fixing geometric errors on polygonal models: a survey
Journal of Computer Science and Technology
Constructing isosurfaces with sharp edges and corners using cube merging
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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We describe an algorithm to generate a manifold mesh from an octree while preserving surface features. The algorithm requires samples of a surface (coordinates) on the octree edges, along with the surface normals at those coordinates.The distinct features of the algorithm are:the output mesh is manifold,the resolution of the output mesh can be adjusted over the space with octree subdivision, andsurface features are generally preserved.A mesh generation algorithm with this combination of advantages has not been presented before.