Curve and surface fitting with splines
Curve and surface fitting with splines
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A general method for preserving attribute values on simplified meshes
Proceedings of the conference on Visualization '98
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Painting and rendering textures on unparameterized models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Scattered Data Interpolation with Multilevel B-Splines
IEEE Transactions on Visualization and Computer Graphics
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Visibility based methods and assessment for detail-recovery
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Glift: Generic, efficient, random-access GPU data structures
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2006 Papers
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Appearance preserving octree-textures
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Bottom-Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel
SIAM Journal on Scientific Computing
Fitting curves and surfaces to point clouds in the presence of obstacles
Computer Aided Geometric Design
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
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This paper presents a new approach for constructing normal maps that capture high-frequency geometric detail from dense models of arbitrary topology and are applied to the simplified version of the same models generated by any simplification method to mimic the same level of detail. A variant of loose octree scheme is used to optimally calculate the mesh normals. A B-spline surface fitting based method is employed to solve the issue of thin plate. A memory saving Breadth-First Search (BFS) order construction is designed. Furthermore, a speedup scheme that exploits access coherence is used to accelerate filtering operation. The proposed method can synthesize good quality images of models with extremely high number of polygons while using much less memory and render at much higher frame rate.