Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Two moving coordinate frames for sweeping along a 3D trajectory
Computer Aided Geometric Design
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A variable order Runge-Kutta method for initial value problems with rapidly varying right-hand sides
ACM Transactions on Mathematical Software (TOMS)
Dynamic NURBS with geometric constraints for interactive sculpting
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Simple constrained deformations for geometric modeling and interactive design
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Computational Geometry for Design and Manufacture
Computational Geometry for Design and Manufacture
D-NURBS: A Physics-Based Framework for Geometric Design
IEEE Transactions on Visualization and Computer Graphics
1997 Index: IEEE Transactions on Visualization and Computer Graphics, Vol. 3
IEEE Transactions on Visualization and Computer Graphics
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
Comparing Efficiency of Integration Methods for Cloth Simulation
CGI '01 Computer Graphics International 2001
Arc-Length-Based Axial Deformation and Length Preserved Animation
CA '97 Proceedings of the Computer Animation
ACM SIGGRAPH 2003 Papers
Direct manipulation of free-form deformation using curve-pairs
Computer-Aided Design
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Deformation of 3D objects plays an important role in computer graphics, simulation and computer-aided design. Using a deformation tool, a simple geometric model can be deformed to take useful and intuitive shapes. The axial deformation technique allows a 3D object to be deformed by adjusting the shape of an axial curve. However, due to lack of control on the local coordinate frame, unexpected twist may result. The axial curve-pair based deformation technique provides a scheme for controlling the local coordinate frame intuitively. Nevertheless, achieving a physically viable deformation relies very much on the experience and skill of the user in manipulating the shape of the curve-pair. The dynamic axial curve-pair based deformation technique enhances the system by incorporating a special mass-spring model for the 1-dimensional curve-pair structure. Movement of the point masses of the mass spring system deforms the embedded curve-pair, which in turn deforms the associated geometric shape. The proposed technique is particularly useful for the design and animation of soft objects such as animals and characters.