Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
D-NURBS: A Physics-Based Framework for Geometric Design
IEEE Transactions on Visualization and Computer Graphics
Continuous deformation energy for dynamic material splines subject to finite displacements
Proceedings of the Eurographic workshop on Computer animation and simulation
Smooth constraints for spline variational modeling
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Adaptive dynamics of articulated bodies
ACM SIGGRAPH 2005 Papers
Quasi-Static Scheduling for Multiprocessor Real-Time Systems with Hard and Soft Tasks
RTCSA '05 Proceedings of the 11th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications
Adaptive resolution of 1D mechanical B-spline
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Interactive simulation of one-dimensional flexible parts
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Super-helices for predicting the dynamics of natural hair
ACM SIGGRAPH 2006 Papers
Simulating knitted cloth at the yarn level
ACM SIGGRAPH 2008 papers
A robust and efficient Lagrangian constraint toolkit for the simulation of 1D structures
Computer-Aided Design
Efficient yarn-based cloth with adaptive contact linearization
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
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In this work, we propose interactive and physically based animation of one-dimensional deformable models using geometrically exact energy formulation. The proposed mechanical model has a high level of accuracy: it is based on continuous spline support and continuum mechanics media equations. We also detail a new efficient solving scheme, that can automatically switch between dynamic and static during simulation. With this scheme, we want to raise inconsistencies that could show up when human user is interacting with a physical simulation. We finally present a practical example in which the proposed model provides high-quality interaction.