Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A spatial operator algebra for manipulator modeling and control
International Journal of Robotics Research
Improved volume conservation in the computation of flows with immersed elastic boundaries
Journal of Computational Physics
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Structural dynamics and ride comfort of a rail vehicle system
Advances in Engineering Software - Engineering computational technology
Direct Forcing for Lagrangian Rigid-Fluid Coupling
IEEE Transactions on Visualization and Computer Graphics
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Virtual prototyping (VP) technology has been regarded as a cost-effective way of envisaging real circumstances that enhance effective communication of designs and ideas, without manufacturing physical samples. Different from recent interactive VPs that are only based on multi-body systems, our VP platform is based on a multi-body coupled with fluid system, that is, the performance and functions of a VP will not be independent of environment factors or disturbances but interact with each other and constitute a whole system. Using this platform designers can simulate a robot through vacuum, air, water environments, etc., so it can provide a better support to the generality and quality of a VP. As for interactive manipulation, designers can modify the constraints between bodies, apply force/torque to interested bodies and change the parameters of forces/torques. Corresponding to user interaction, the platform automatically updates the dynamic behavior of the VP under current condition in the simulation loop. Furthermore, we implemented a virtual MiniBaja vehicle to verify the interactivity and effectiveness of this platform.