Weighted essentially non-oscillatory schemes
Journal of Computational Physics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Journal of Computational Physics
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
Advections with Significantly Reduced Dissipation and Diffusion
IEEE Transactions on Visualization and Computer Graphics
Wavelet turbulence for fluid simulation
ACM SIGGRAPH 2008 papers
An Unconditionally Stable MacCormack Method
Journal of Scientific Computing
Fast animation of turbulence using energy transport and procedural synthesis
ACM SIGGRAPH Asia 2008 papers
Energy-preserving integrators for fluid animation
ACM SIGGRAPH 2009 papers
Evolving sub-grid turbulence for smoke animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A novel algorithm for incompressible flow using only a coarse grid projection
ACM SIGGRAPH 2010 papers
Multilevel vorticity confinement for water turbulence simulation
The Visual Computer: International Journal of Computer Graphics
Scalable fluid simulation using anisotropic turbulence particles
ACM SIGGRAPH Asia 2010 papers
Scalable fluid simulation in linear time on shared memory multiprocessors
Proceedings of the Digital Production Symposium
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We introduce a novel spatio-temporal extrapolation technique for fluid simulation designed to improve the results without using higher resolution simulation grids. In general, there are rigid demands associated with pushing fluid animations to higher resolutions given limited computational capabilities. This results in tradeoffs between implementing high-order numerical methods and increasing the resolution of the simulation in space and time. For 3D problems, such challenges rapidly become cost-ineffective. The extrapolation method we present improves the flow features without using higher resolution simulation grids. In this paper, we show that simulation results from our extrapolation are comparable to those from higher resolution simulations. In addition, our method differs from high-order numerical methods because it does not depend on the equation or specific solver. We demonstrate that it is easy to implement and can significantly improve the fluid animation results.