SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive graphics for plastic surgery: a task-level analysis and implementation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A scalable force propagation approach for web-based deformable simulation of soft tissues
Proceedings of the seventh international conference on 3D Web technology
A Surgery Simulation Supporting Cuts and Finite Element Deformation
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
Virtual Reality Vitrectomy Simulator
MICCAI '98 Proceedings of the First International Conference on Medical Image Computing and Computer-Assisted Intervention
Modifying Soft Tissue Models: Progressive Cutting with Minimal New Element Creation
MICCAI '00 Proceedings of the Third International Conference on Medical Image Computing and Computer-Assisted Intervention
A New Approach to Cutting into Finite Element Models
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
Combining Volumetric Soft Tissue Cuts for Interventional Surgery Simulation
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
CA '99 Proceedings of the Computer Animation
Removing Tetrahedra from a Manifold Mesh
CA '02 Proceedings of the Computer Animation
Towards interactive haptic simulation of cutting
International Journal of Virtual Technology and Multimedia
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Interactive cutting simulation of deformable objects is primarily achieved by modifying the mesh topology of the objects in real time. As cutting proceeds arbitrarily, it results in many possible cases of topological changes that make the design of generic cutting algorithms a tedious bookkeeping task. This paper presents an interactive cutting simulation approach based on mass-spring system. By the analogy of digital design, a systematic method is proposed to trace and manage the topology changes during interactive cutting. The dynamics of deformable objects and the cutting-induced deformation are simulated by the force propagation among the mass-points. In the meantime, adaptive mesh refinements by three processes-redistribution, remeshing and relaxation-are carried out in the process of interactive topology modification. The proposed method is scalable by controlling the extent of localized simulation. It is suitable for cutting simulation in virtual surgery and applications involving the cutting of soft deformable objects.