Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Volume-preserving free-form solid
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Fast volume-preserving free form deformation using multi-level optimization
Proceedings of the fifth ACM symposium on Solid modeling and applications
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real Time Muscle Deformations using Mass-Spring Systems
CGI '98 Proceedings of the Computer Graphics International 1998
Volume-preserving space deformation
Computers and Graphics
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This paper presents a mass-spring model for real-time simulation of a deformable human body. A new type of springs that show collective behaviour was developed, which model the "matter" inside the object and make it approximately preserve its volume without the need of explicit volume computations during the simulation as it is done in conventional methods. Experiments on bodies with a different number of triangles show the low computational complexity, which is linear to the number of surface triangles. Results of applying the method in a system for virtual try-on of jeans are shown at the end of the paper.