Body building through weight training: using fitting techniques for skin animation

  • Authors:
  • Xiaohuan Corina Wang;Cary Phillips

  • Affiliations:
  • Industrial Light & Magic;Industrial Light & Magic

  • Venue:
  • ACM SIGGRAPH 2002 conference abstracts and applications
  • Year:
  • 2002

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Abstract

This sketch describes a new method for deforming the skin of a digital character around its skeleton by computing statistical fit to an input training exercise. In this input, the skeleton and the skin move together, by arbitrary external means, through a range of motion representative of what the character is expected to achieve in practice. Using least-squares fitting techniques, we compute the coefficients, or "weights," of our new deformation equation. The result is that the equation, which is compact and efficient to evaluate, generalizes the motion represented in the input. Once the training process is complete, even characters with high levels of geometric detail can move at interactive frames rates.